OpenTTD 0.6.0 released!

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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orudge
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OpenTTD 0.6.0 released!

Post by orudge »

Finally the release of OpenTTD 0.6.0 has come!

It brings you, amongst other things:

- newhouses
- newindustries
- signals and diagonal tracks under bridges
- trams
- autoslope
- one-way roads
- half tile slopes
- drive through road stops
- group management of vehicles

You can download the new release from www.openttd.org. :)
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bob27
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Re: OpenTTD 0.6.0 released!

Post by bob27 »

Geez, you came out with this even faster then I expected! You guys work too hard on this stuff! Thanks again!
:bow: :bow: :bow:
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Taifu
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Re: OpenTTD 0.6.0 released!

Post by Taifu »

:D Well done and thanks from me.

I hope it's just a coincidence.... being released on the 1st of April! :?
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PouncingAnt
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Re: OpenTTD 0.6.0 released!

Post by PouncingAnt »

Well done people! 0.6.0 is a huge leap forward IMO. :)

Looking forward to 0.7.0... The roadmap is a bit sparse, but it looks like soon we'll see some balancing and AI being implemented. :D
NB: the below challenges are still open for submission, so feel free to perform necromancy on them!
Try the PouncingAnt National Monopoly Challenge
Or even better, the PouncingAnt National Monopoly Challenge 2
Or better still, the PouncingAnt National Monopoly Challenge 3
Or, the PouncingAnt National Monopoly Challenge 4

Or try my scenario instead!

-(A lazy) OpenTTD Japanese Translator-
-(A lazy) PNGcodec user-
"You get what you pay for, so pay attention!"

Patches:
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t0mcioo
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Re: OpenTTD 0.6.0 released!

Post by t0mcioo »

when I saw this post i was 'hieh - Owen is making fools day joke' :)

thx / greets.
~/ ):( gallery
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Trond
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Re: OpenTTD 0.6.0 released!

Post by Trond »

Is this for real..? If it is: :bow: :bow: :bow: (yes, I use 3 smileys, since I got a few reactions on the rc1 release that 1 was just not enough)
..: Trond :.. because you deserve it! Image

The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
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Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
LordAzamath
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Re: OpenTTD 0.6.0 released!

Post by LordAzamath »

Don't do such posts on the 1st of April! :P
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
tb2571989
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Re: OpenTTD 0.6.0 released!

Post by tb2571989 »

WOOTTACULAR! It's here!

Is there anything new from the RC?

EDIT: No.
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OptimusS
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Re: OpenTTD 0.6.0 released!

Post by OptimusS »

After update
After update
trgir.grf.PNG (7.84 KiB) Viewed 12487 times
And this happened after i update from 0.5.3 to 0.6.0
DeletedUser21
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Re: OpenTTD 0.6.0 released!

Post by DeletedUser21 »

Damn I hate 1st of April, you can never be sure. :P

If it's real then a :bow: .
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Pingaware
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Re: OpenTTD 0.6.0 released!

Post by Pingaware »

I'm waiting until tomorrow, when I'm sure all will be revealed.
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Re: OpenTTD 0.6.0 released!

Post by doubletrouble »

i must say a wholesome thanks to the openttd team

my thanks can't really say much, to the hardwork that you guys put in to this.. :)

Long Live OpenTTD... :P
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Re: OpenTTD 0.6.0 released!

Post by tb2571989 »

What do you mean, wait untill tomorrow? I'm playing it now. No problems, no crahses, no (apparent) april fool.
OptimusS wrote:
trgir.grf.PNG
And this happened after i update from 0.5.3 to 0.6.0
Mmm. Copy and paste the graphics from your CD (you do have your CD, don’t you) and paste it into your data folder.
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Zuu
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Re: OpenTTD 0.6.0 released!

Post by Zuu »

OptimusS wrote:
trgir.grf.PNG
And this happened after i update from 0.5.3 to 0.6.0
OpenTTD have become more sensitive about the graphics file. Try getting new fresh files from the CD.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
tb2571989
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Re: OpenTTD 0.6.0 released!

Post by tb2571989 »

It's sorted, dont worry.
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Diadem
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Re: OpenTTD 0.6.0 released!

Post by Diadem »

What are "half tile slopes"?

Nothing 'bout it in the wiki so far.
peter1138
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Re: OpenTTD 0.6.0 released!

Post by peter1138 »

This:
Image
He's like, some kind of OpenTTD developer.
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Gremnon
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Re: OpenTTD 0.6.0 released!

Post by Gremnon »

I still get that trg error, but only when I use the nightlies or the betas, and I get the odd varient that it say the same as the above, but twice - in the same message box.
Game seems to run OK though, so I thought it might just be a little problem with it being a beta. Haven't tried with thi update... yet.
Xi0s
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Re: OpenTTD 0.6.0 released!

Post by Xi0s »

Wow, Ive played TT forever it seems, but recently went over to OS X and thought i had lost it forever, then i came over here a month ago and wow was i impressed, the game i loved but without the bugs. And pre-signals were genious. Have to say, i found getting to 1000 performance was easier than on the old game though, maybe it's just me. Looking forward to all the new features like trams etc!
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Re: OpenTTD 0.6.0 released!

Post by tb2571989 »

Nice! Welcome to the forums, BTW!
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